TAKE THIS COURSE₹ 3,800
Course Currilcum
-
- History of Video Games Unlimited
- Game Development Overview Unlimited
- Game Genres and Styles Unlimited
- Game Design vs. Game Development Unlimited
- Game Production Pipeline Unlimited
- Roles in Game Development Teams Unlimited
- Understanding Player Psychology 00:00:00
- Game Industry Trends and Market Analysis Unlimited
-
- Game Mechanics and Dynamics Unlimited
- Core Gameplay Loops Unlimited
- Game Design Documents (GDD) Unlimited
- Balancing and Tuning Games Unlimited
- Difficulty Curves and Player Progression Unlimited
- Level Design Principles Unlimited
- Reward Systems and Feedback Loops Unlimited
- Narrative Design and Storytelling Unlimited
- Character Design and Development Unlimited
- World Building and Lore Unlimited
- UI/UX Design for Games Unlimited
- Prototyping and Playtesting Unlimited
- Introduction to Game Programming Languages (C++, C#, Python) Unlimited
- Object-Oriented Programming (OOP) in Games Unlimited
- Game Engines Overview (Unity, Unreal Engine, Godot) Unlimited
- Scripting Basics in Unity (C#) Unlimited
- Scripting Basics in Unreal Engine (Blueprints, C++) 00:00:00
- Introduction to Game AI and Pathfinding Unlimited
- Collision Detection and Physics Unlimited
- Data Structures and Algorithms in Games 00:00:00
- Network Programming Basics for Multiplayer Games Unlimited
- Performance Optimization and Debugging Unlimited
- Fundamentals of Sound Design Unlimited
- Music Composition for Games Unlimited
- Audio Middleware (FMOD, Wwise) Unlimited
- Integrating Audio in Game Engines Unlimited
- Voice Acting and Dialogue Implementation Unlimited
- Dynamic Audio and Adaptive Soundtracks Unlimited
- Foley and Sound Effects Creation Unlimited
- Audio Mixing and Mastering for Games Unlimited
- Introduction to Game AI Unlimited
- Finite State Machines (FSM) Unlimited
- Behavior Trees and Decision Making Unlimited
- Pathfinding Algorithms (A*, Dijkstra) Unlimited
- Steering Behaviors Unlimited
- Machine Learning in Games Unlimited
- Adaptive AI and Player Modeling Unlimited
- Enemy AI and Non-Player Characters (NPCs) Unlimited
- Game Testing Fundamentals Unlimited
- Types of Game Testing (Alpha, Beta, Playtesting) Unlimited
- Bug Tracking and Reporting Unlimited
- Automated Testing for Games Unlimited
- User Feedback and Iterative Design Unlimited
- Testing for Console, PC, and Mobile Platforms Unlimited
- Introduction to VR/AR Development Unlimited
- Designing for Immersive Experiences Unlimited
- Hardware and Software for VR/AR Unlimited
- Spatial Audio in VR/AR Unlimited
- Interaction Design for VR/AR Unlimited
- Performance Optimization for VR/AR Unlimited
- Overview of Game Monetization Strategies Unlimited
- In-App Purchases and Microtransactions Unlimited
- Subscription Models for Games Unlimited
- Advertising in Games Unlimited
- Crowdfunding and Early Access Models Unlimited
- Analyzing Player Data and Metrics Unlimited
- Understanding Ethical Issues in Games Unlimited
- Representation and Diversity in Games Unlimited
- Addressing Toxicity and Harassment Unlimited
- Designing Games for Inclusivity Unlimited
- Content Rating and Age Appropriateness Unlimited
- Emerging Technologies in Game Development Unlimited
- Cloud Gaming and Streaming Unlimited
- Blockchain and NFTs in Games Unlimited
- AI-Driven Game Development Tools Unlimited
- Procedural Storytelling and Content Generation Unlimited
- Adaptive Difficulty and Dynamic Narratives Unlimited
- Future Trends in Game Development Unlimited