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Course Currilcum

    • History of Video Games Unlimited
    • Game Development Overview Unlimited
    • Game Genres and Styles Unlimited
    • Game Design vs. Game Development Unlimited
    • Game Production Pipeline Unlimited
    • Roles in Game Development Teams Unlimited
    • Understanding Player Psychology 00:00:00
    • Game Industry Trends and Market Analysis Unlimited
    • Game Mechanics and Dynamics Unlimited
    • Core Gameplay Loops Unlimited
    • Game Design Documents (GDD) Unlimited
    • Balancing and Tuning Games Unlimited
    • Difficulty Curves and Player Progression Unlimited
    • Level Design Principles Unlimited
    • Reward Systems and Feedback Loops Unlimited
    • Narrative Design and Storytelling Unlimited
    • Character Design and Development Unlimited
    • World Building and Lore Unlimited
    • UI/UX Design for Games Unlimited
    • Prototyping and Playtesting Unlimited
    • Introduction to Game Programming Languages (C++, C#, Python) Unlimited
    • Object-Oriented Programming (OOP) in Games Unlimited
    • Game Engines Overview (Unity, Unreal Engine, Godot) Unlimited
    • Scripting Basics in Unity (C#) Unlimited
    • Scripting Basics in Unreal Engine (Blueprints, C++) 00:00:00
    • Introduction to Game AI and Pathfinding Unlimited
    • Collision Detection and Physics Unlimited
    • Data Structures and Algorithms in Games 00:00:00
    • Network Programming Basics for Multiplayer Games Unlimited
    • Performance Optimization and Debugging Unlimited
    • Introduction to Game Graphics Unlimited
    • 2D vs. 3D Game Graphics Unlimited
    • Game Art Styles and Visual Design Unlimited
    • Fundamentals of Digital Painting and Pixel Art Unlimited
    • 3D Modeling Basics (Blender, Maya) Unlimited
    • Texturing and UV Mapping Unlimited
    • Character Rigging and Skinning Unlimited
    • Animation Principles for Games Unlimited
    • Motion Capture Techniques Unlimited
    • Shader Programming and Visual Effects Unlimited
    • Lighting and Rendering Techniques Unlimited
    • Environment Art and Asset Creation Unlimited
    • Fundamentals of Sound Design Unlimited
    • Music Composition for Games Unlimited
    • Audio Middleware (FMOD, Wwise) Unlimited
    • Integrating Audio in Game Engines Unlimited
    • Voice Acting and Dialogue Implementation Unlimited
    • Dynamic Audio and Adaptive Soundtracks Unlimited
    • Foley and Sound Effects Creation Unlimited
    • Audio Mixing and Mastering for Games Unlimited
    • Basic Math for Game Development (Vectors, Matrices) Unlimited
    • Physics Engines and Simulations Unlimited
    • Collision Response and Dynamics Unlimited
    • Particle Systems and Effects Unlimited
    • Rigid Body Dynamics Unlimited
    • Cloth and Soft Body Simulation Unlimited
    • Procedural Generation Techniques Unlimited
    • Introduction to Game AI Unlimited
    • Finite State Machines (FSM) Unlimited
    • Behavior Trees and Decision Making Unlimited
    • Pathfinding Algorithms (A*, Dijkstra) Unlimited
    • Steering Behaviors Unlimited
    • Machine Learning in Games Unlimited
    • Adaptive AI and Player Modeling Unlimited
    • Enemy AI and Non-Player Characters (NPCs) Unlimited
    • Principles of UX Design for Games Unlimited
    • Wireframing and Prototyping UI Unlimited
    • HUD Design and Implementation Unlimited
    • Menu Systems and Navigation Unlimited
    • Accessibility in Game Design Unlimited
    • Feedback and Responsiveness in UI Unlimited
    • Game Testing Fundamentals Unlimited
    • Types of Game Testing (Alpha, Beta, Playtesting) Unlimited
    • Bug Tracking and Reporting Unlimited
    • Automated Testing for Games Unlimited
    • User Feedback and Iterative Design Unlimited
    • Testing for Console, PC, and Mobile Platforms Unlimited
    • Introduction to Multiplayer Game Design Unlimited
    • Peer-to-Peer vs. Client-Server Models Unlimited
    • Network Latency and Lag Compensation Unlimited
    • Synchronization and Replication Unlimited
    • Security Concerns in Multiplayer Games Unlimited
    • Live Operations and Server Management Unlimited
    • Introduction to VR/AR Development Unlimited
    • Designing for Immersive Experiences Unlimited
    • Hardware and Software for VR/AR Unlimited
    • Spatial Audio in VR/AR Unlimited
    • Interaction Design for VR/AR Unlimited
    • Performance Optimization for VR/AR Unlimited
    • Mobile Game Market Overview Unlimited
    • Optimizing Games for Mobile Hardware Unlimited
    • Touchscreen Controls and Gestures Unlimited
    • Monetization Strategies for Mobile Games Unlimited
    • Publishing and Distribution on App Stores Unlimited
    • Cross-Platform Development Considerations Unlimited
    • Overview of Game Monetization Strategies Unlimited
    • In-App Purchases and Microtransactions Unlimited
    • Subscription Models for Games Unlimited
    • Advertising in Games Unlimited
    • Crowdfunding and Early Access Models Unlimited
    • Analyzing Player Data and Metrics Unlimited
    • Agile and Scrum in Game Development Unlimited
    • Project Planning and Milestones Unlimited
    • Risk Management in Game Production Unlimited
    • Building and Leading Game Dev Teams Unlimited
    • Post-Launch Support and Updates Unlimited
    • Community Management and Player Engagement Unlimited
    • Understanding Ethical Issues in Games Unlimited
    • Representation and Diversity in Games Unlimited
    • Addressing Toxicity and Harassment Unlimited
    • Designing Games for Inclusivity Unlimited
    • Content Rating and Age Appropriateness Unlimited
    • Emerging Technologies in Game Development Unlimited
    • Cloud Gaming and Streaming Unlimited
    • Blockchain and NFTs in Games Unlimited
    • AI-Driven Game Development Tools Unlimited
    • Procedural Storytelling and Content Generation Unlimited
    • Adaptive Difficulty and Dynamic Narratives Unlimited
    • Future Trends in Game Development Unlimited
    • Developing a Game Capstone Project Unlimited
    • Building a Professional Game Development Portfolio Unlimited
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