TAKE THIS COURSE₹ 3,800
Course Currilcum
- Introduction to Game Development 00:31:26
- Evolution of Game Development Tools 00:31:40
- Why Choose Unity? (Strengths and Use Cases) 00:37:06
- Installing and Setting Up Unity Hub & Editor – Part 1 00:25:14
- Overview of Unity Interface and Tools 00:14:03
- Scenes, GameObjects, and Components 00:01:03
- Transforms and Object Hierarchy 00:23:57
- Prefabs and Instantiation 00:21:51
- Working with Assets and the Asset Store 00:40:45
- Intro to C# for Unity (Variables, Loops, Functions) 00:17:37
- Quiz1: Introduction to Game Development 00:05:00
- Unity Scripting: MonoBehaviour, Start, Update 00:21:30
- Input Handling and Character Movement 00:14:30
- Using Coroutines and Time 00:12:32
- Physics and Collision (Rigidbody, Colliders, Triggers) 00:13:20
- Health System, Collectibles, Scoring 00:12:06
- Player Controls (2D/3D Movement, Jump, Dash) 00:32:41
- Weapon and Shooting Systems 00:20:33
- Unity NavMesh Basics 00:19:28
- Creating Patrol and Chase AI 00:15:47
- Simple FSM (Finite State Machine) for Enemies 00:14:08
- Trigger-Based Events 00:26:34
- Designing Levels with Tilemaps & Terrain Tools – Part 1 00:41:11
- Creating UI: Canvas, Buttons, Text, Sliders 00:26:03
- Menus, HUDs, and Game States 00:17:39
- Animations with Animator & Timeline – Part 1 00:24:31
- Unity Lighting Basics 00:16:09
- Particle Systems and VFX 00:27:22
- Sound FX and Background Music 00:17:53
- Audio Triggering and 3D Sound 00:22:01
- Optimizing for PC and Mobile 00:12:29
- Build Settings and Publishing 00:20:40
- Cross-platform Considerations 00:16:36
- Debugging Tools in Unity 00:19:30
- Performance Analysis (Profiler, Memory) 00:23:53
- Bug Tracking and Fixing 00:20:20
- Plan and Build a Complete Game 00:19:48
- Apply Learned Concepts: Design, Develop, Polish 00:14:01
- Final Build and Demo Presentation 00:16:40
- What is Unreal Engine? 00:12:48
- Overview and comparison with Unity 00:21:06
- Popular games made with Unreal 00:11:38
- Epic Games Launcher 00:28:27
- Engine version selection 00:13:07
- Viewport, Outliner, Content Browser, and Modes 00:06:14
- Navigating the editor 00:04:37
- What are Actors, Pawns, and GameModes 00:15:19
- World Outliner and Level basics 00:14:03
- Introduction to Blueprints 00:12:50
- Variables, Events, and Functions 00:29:42
- Third-Person and First-Person templates 00:34:31
- Input mapping and character movement 00:28:16
- Applying Materials 00:25:51
- Lights and shadows 00:14:30
- Creating an object pickup 00:28:11
- Simple trigger events 00:20:03