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Course Currilcum

  • Introduction to Game Development 00:31:26
  • Evolution of Game Development Tools 00:31:40
  • Why Choose Unity? (Strengths and Use Cases) 00:37:06
  • Installing and Setting Up Unity Hub & Editor – Part 1 00:25:14
  • Overview of Unity Interface and Tools 00:14:03
  • Scenes, GameObjects, and Components 00:01:03
  • Transforms and Object Hierarchy 00:23:57
  • Prefabs and Instantiation 00:21:51
  • Working with Assets and the Asset Store 00:40:45
  • Intro to C# for Unity (Variables, Loops, Functions) 00:17:37
  • Quiz1: Introduction to Game Development 00:05:00
  • Unity Scripting: MonoBehaviour, Start, Update 00:21:30
  • Input Handling and Character Movement 00:14:30
  • Using Coroutines and Time 00:12:32
  • Physics and Collision (Rigidbody, Colliders, Triggers) 00:13:20
  • Health System, Collectibles, Scoring 00:12:06
  • Player Controls (2D/3D Movement, Jump, Dash) 00:32:41
  • Weapon and Shooting Systems 00:20:33
  • Unity NavMesh Basics 00:19:28
  • Creating Patrol and Chase AI 00:15:47
  • Simple FSM (Finite State Machine) for Enemies 00:14:08
  • Trigger-Based Events 00:26:34
  • Designing Levels with Tilemaps & Terrain Tools – Part 1 00:41:11
  • Creating UI: Canvas, Buttons, Text, Sliders 00:26:03
  • Menus, HUDs, and Game States 00:17:39
  • Animations with Animator & Timeline – Part 1 00:24:31
  • Unity Lighting Basics 00:16:09
  • Particle Systems and VFX 00:27:22
  • Sound FX and Background Music 00:17:53
  • Audio Triggering and 3D Sound 00:22:01
  • Optimizing for PC and Mobile 00:12:29
  • Build Settings and Publishing 00:20:40
  • Cross-platform Considerations 00:16:36
  • Debugging Tools in Unity 00:19:30
  • Performance Analysis (Profiler, Memory) 00:23:53
  • Bug Tracking and Fixing 00:20:20
  • Plan and Build a Complete Game 00:19:48
  • Apply Learned Concepts: Design, Develop, Polish 00:14:01
  • Final Build and Demo Presentation 00:16:40
  • What is Unreal Engine? 00:12:48
  • Overview and comparison with Unity 00:21:06
  • Popular games made with Unreal 00:11:38
  • Epic Games Launcher 00:28:27
  • Engine version selection 00:13:07
  • Viewport, Outliner, Content Browser, and Modes 00:06:14
  • Navigating the editor 00:04:37
  • What are Actors, Pawns, and GameModes 00:15:19
  • World Outliner and Level basics 00:14:03
  • Introduction to Blueprints 00:12:50
  • Variables, Events, and Functions 00:29:42
  • Third-Person and First-Person templates 00:34:31
  • Input mapping and character movement 00:28:16
  • Applying Materials 00:25:51
  • Lights and shadows 00:14:30
  • Creating an object pickup 00:28:11
  • Simple trigger events 00:20:03
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