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Course Curriculum

Why Unity? How to install and use Unity 00:30:00
Knowing JAP 00:04:27
Elaborating JAP 00:10:46
Unity user interface 00:21:15
Introduction to Game objects and components 00:12:46
Start creating the first basic game introduction to materials, prefabs, and parent-child relationships in unity 00:24:32
How to create and edit scripts in unity 00:29:22
All About Chalo INDIA Startup Drive 00:03:50
AVODHA Official Malayalam YouTube Channel 00:00:49
Adding user input and more about scripting 00:20:37
Scripting standards and introduction to the physics engine 00:48:34
GAME DEVELOPMENT QUIZ 1 in Malayalam 00:02:00
Introduction about friction, physics materials, Accessing input from users, And setting a game level 00:31:27
Start creating the first game namely BeatBall, Creation and implementation of gameplay logic 00:59:29
The game implementation is a presentation of the score, level, and number of chances 00:46:22
Creating levels, Adding functions for Win/Lose 00:56:47
switching levels according to win/lose, Creating GamePause functionality 00:53:27
Analyzing the UI button functionality and adding images into the Game, a Brief study about player prefabs 00:52:04
ANGRY BIRDS REPLICA
Creating Angry Birds replica, Detail information about rigid body and collision 00:59:29
Brief study and implementation of animation and particle effects,creating enemy destruction algorithm 00:01:00
Adding cone machine into the game. creating and implementing gameplay logic 00:01:15
Creating diffrent levels and Fixing errors in gameplayStarted creating Flappy bird game implemented in portrait mode 00:59:51
Implementing gameplay logic using the trial and error method 00:53:24
Creating infinite levels and Adding Functionality that the camera follow the player, 00:54:47
PART – 21 00:01:09
AUDIO & GAME OBJECT MANAGEMENT
Adding music into the game(Introduction to audio source and audio listener). Destroying game objects that are out of the game view 00:42:38
Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer 00:01:01
Design Implementation on fruit cut and auto instantiation of fruits 00:57:33
Adding time,score and set lives on game by counting the missed fruits 00:01:33
Started making Tic-Tac-Toe and setting lobby, gameplay screens 00:36:06
Creating local multiplayer on Tic-Tac-Toe 00:01:05
Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe 00:01:02
Creating an algorithm for machine play and implementing it 00:01:37
Started creating a color switch game. Implementing balls action on tapping the screen 00:39:59
Creating functionalities like adding random colors to the ball, changing the color of the ball, and auto-rotation of circles 00:44:20
Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over 00:59:42
Setting end game animation on a game, Started creating line driver game 00:01:17
Started creating curve fever game,Creating playermovement and enemy movement 00:01:37
Replacing arrow clicks by buttons for the frog movement,Creating necessary popups 00:49:57
Creating game pause/play using the toggle, Introducing game quit functionality 00:01:19
Fixing bugs in-game adding time, score, and necessary UI elements 00:33:32
Started creating hill climb racing,integrating designs, 00:36:36
Started creating frogger games,creating frogger movement on arrow clicks 00:01:39
Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints 00:01:21
Started creating bubble trouble 00:01:08
Started creating helix jump,Importing and setting mesh levels 00:01:01
Creating rotation on scrolling, Adding Trail and camera movement with respect to the ball 00:01:03
Setting ui,Detect 3d collision in gameplay 00:59:23
Implementing end condition,Set level transitions,Started creating colour bump 3D 00:53:44
Clamping ball movement within the Path.Adding trails with particle system 00:46:22
Creating first level with enemy objects adding random colour change in player ,camera bg and enemies 00:56:13
Setting different levels and level transitions in color bump clone, Adding the functionality of finish line 00:01:06
Adding the functionality of color changer, Creating coin animation 00:26:41
Creating coin collection level 00:01:35
Start making Stack game 00:10:39
Implementing Gameplay logic (Moving cube) 00:09:31
Started creating moving cube cutting algorithm 00:08:16
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