Game Engine Introduction |
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Why Unity? How to install and use Unity |
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00:00:00 |
Job Acceleration Program (JAP) |
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Knowing JAP |
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00:00:00 |
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Elaborating JAP |
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00:00:00 |
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Unity user interface |
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00:00:00 |
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Introduction to Game objects and components |
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00:00:00 |
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Start creating the first basic game introduction to materials, prefabs, and parent-child relationships in unity |
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00:00:00 |
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How to create and edit scripts in unity |
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00:00:00 |
Chalo INDIA Startup Drive |
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All About Chalo INDIA Startup Drive |
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00:00:00 |
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AVODHA Official Malayalam YouTube Channel |
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00:00:00 |
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Adding user input and more about scripting |
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00:00:00 |
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Scripting standards and introduction to the physics engine |
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00:00:00 |
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GAME DEVELOPMENT QUIZ 1 in Malayalam |
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00:02:00 |
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Introduction about friction, physics materials, Accessing input from users, And setting a game level |
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00:00:00 |
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Start creating the first game namely BeatBall, Creation and implementation of gameplay logic |
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00:00:00 |
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The game implementation is a presentation of the score, level, and number of chances |
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00:00:00 |
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Creating levels, Adding functions for Win/Lose |
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00:00:00 |
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switching levels according to win/lose, Creating GamePause functionality |
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00:00:00 |
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Analyzing the UI button functionality and adding images into the Game, a Brief study about player prefabs |
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00:00:00 |
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Creating Angry Birds replica, Detail information about rigid body and collision |
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00:00:00 |
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Brief study and implementation of animation and particle effects,creating enemy destruction algorithm |
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00:00:00 |
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Adding cone machine into the game. creating and implementing gameplay logic |
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00:00:00 |
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Creating diffrent levels and Fixing errors in gameplayStarted creating Flappy bird game implemented in portrait mode |
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00:00:00 |
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Implementing gameplay logic using the trial and error method |
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00:00:00 |
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Creating infinite levels and Adding Functionality that the camera follow the player, |
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00:00:00 |
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PART – 21 |
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00:00:00 |
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Adding music into the game(Introduction to audio source and audio listener). Destroying game objects that are out of the game view |
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00:00:00 |
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Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer |
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00:00:00 |
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Design Implementation on fruit cut and auto instantiation of fruits |
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00:00:00 |
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Adding time,score and set lives on game by counting the missed fruits |
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00:00:00 |
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Started making Tic-Tac-Toe and setting lobby, gameplay screens |
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00:00:00 |
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Creating local multiplayer on Tic-Tac-Toe |
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00:00:00 |
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Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe |
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00:00:00 |
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Creating an algorithm for machine play and implementing it |
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00:00:00 |
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Started creating a color switch game. Implementing balls action on tapping the screen |
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00:00:00 |
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Creating functionalities like adding random colors to the ball, changing the color of the ball, and auto-rotation of circles |
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00:00:00 |
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Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over |
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00:00:00 |
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Setting end game animation on a game, Started creating line driver game |
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00:00:00 |
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Started creating curve fever game,Creating playermovement and enemy movement |
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00:00:00 |
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Replacing arrow clicks by buttons for the frog movement,Creating necessary popups |
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00:00:00 |
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Creating game pause/play using the toggle, Introducing game quit functionality |
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00:00:00 |
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Fixing bugs in-game adding time, score, and necessary UI elements |
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00:00:00 |
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Started creating hill climb racing,integrating designs, |
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00:00:00 |
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Started creating frogger games,creating frogger movement on arrow clicks |
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00:00:00 |
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Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints |
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00:00:00 |
Unity 3D Basics |
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Started creating bubble trouble |
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00:00:00 |
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Started creating helix jump,Importing and setting mesh levels |
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00:00:00 |
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Creating rotation on scrolling, Adding Trail and camera movement with respect to the ball |
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00:00:00 |
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Setting ui,Detect 3d collision in gameplay |
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00:00:00 |
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Implementing end condition,Set level transitions,Started creating colour bump 3D |
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00:00:00 |
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Clamping ball movement within the Path.Adding trails with particle system |
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00:00:00 |
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Creating first level with enemy objects adding random colour change in player ,camera bg and enemies |
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00:00:00 |
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Our First Player And Movement |
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00:00:00 |
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Setting different levels and level transitions in color bump clone, Adding the functionality of finish line |
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00:00:00 |
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Adding the functionality of color changer, Creating coin animation |
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00:00:00 |
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Creating coin collection level |
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00:00:00 |
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Start making Stack game |
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00:00:00 |
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Implementing Gameplay logic (Moving cube) |
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00:00:00 |
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Started creating moving cube cutting algorithm |
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00:00:00 |
BONUS SECTION |
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Final Test |
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3 months, 1 week |
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Congrats ! Submit the course completion form. |
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00:00:00 |