• No products in the cart.

Course Curriculum

Game Engine Introduction
Why Unity & How to Install Unity and Unity Interface 00:00:00
Navigation 00:00:00
Introduction to objects in Unity 00:00:00
Importing files/Assets to unity 00:00:00
Introduction to physics 00:00:00
Create and editing Scripts 00:00:00
Materials and Physics materials 00:00:00
Colliders 00:00:00
Prefabs 00:00:00
Scene Setup with basics objects 00:00:00
Animator and Animation 00:00:00
Layers and Tags 00:00:00
Particle System 00:00:00
Introduction to 2d Components/Sprites 00:00:00
Unity URP and HDRP 00:00:00
Unity URP for 2d games 00:00:00
Introduction to physics 00:00:00
Create and editing Scripts 00:00:00
Materials and Physics materials 00:00:00
Colliders 00:00:00
Lighting in unity 2D and 3D 00:00:00
Creating 2D Assets with Photoshop 00:00:00
Creating Sprite Sheets in Photoshop 00:00:00
2D animation in Unity 00:00:00
2D Bone Animation 00:00:00
Basics of Blender 00:00:00
Creating 3d Assets in Blender 00:00:00
Importing from Blender to Unity 00:00:00
Terrains 00:00:00
3d Modelling in Blender 00:00:00
3d modelling in blender part-2 00:00:00
Unwrapping and texturing in blender 00:00:00
Why C# & Intro to C# 00:00:00
Class 00:00:00
Variables and Data types 00:00:00
Functions/Data types 00:00:00
If Statements 00:00:00
Arrays 00:00:00
For loops 00:00:00
While loops 00:00:00
Do While loops 00:00:00
For Each Loops 00:00:00
Basics of OOPS and Constructers 00:00:00
Why Unity? How to install and use Unity 00:00:00
Unity user interface 00:00:00
Introduction into Game objects and its components 00:00:00
Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity 00:00:00
How to create and edit scripts in unity 00:00:00
Adding user input and more about scripting 00:00:00
Scripting standards and introduction to physics engine 00:00:00
Importing files to unity 00:00:00
Introduction about friction,physics materials,Accessing input from user And setting a gamelevel 00:00:00
Start creating first game namely BeatBall,Creation and implementation of gameplay logic 00:00:00
GameUi implementation that is presentation of score,level and number of chances 00:00:00
Creating levels,Adding functions for Win/Lose 00:00:00
switching levels according to win/lose,Creating GamePause functionality 00:00:00
Analysing the UI button functionality and adding images into the Game ,Brief study about playerprefabs 00:00:00
Creating Angry Birds replica,Detail information about rigidbody and collision 00:00:00
Brief study and implementation of animation and particle effects ,creating enemy destruction algorithm 00:00:00
Adding cineMachine into game. creating and implementing gameplay logic 00:00:00
Creating diffrent levels and Fixing errors in gameplay Started creating Flappy bird game implemented in portrait mode 00:00:00
Implementing gameplay logic using trail and error method 00:00:00
Creating infinite levels and Adding Functionality that the camera follow the player 00:00:00
Adding music into the game(Introduction to audio source and audio listener). Destroying gameobjects that out of the game view. 00:00:00
Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer 00:00:00
Design Implementation on fruit cut and auto instantiation of fruits 00:00:00
Adding time,score and set lives on game by counting the missed fruits 00:00:00
Started making Tic-Tac-Toe and setting lobby,gameplay screens 00:00:00
Creating local multiplayer on Tic-Tac-Toe 00:00:00
Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe 00:00:00
Creating algorithm for machineplay and implementing it. 00:00:00
Started creating colour switch game.Implementing balls action on tapping screen 00:00:00
Creating functionalities like adding random colour to ball,changing colour of the ball and auto rotation of circles 00:00:00
Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over 00:00:00
Setting end game animation on aa game,Started creating line driver game 00:00:00
Started creating curve fever game,Creating playermovement and enemy movement 00:00:00
Started creating frogger game,creating frogger movement on arrow clicks 00:00:00
Replacing arrow clicks by buttons for the frog movement,Creating necessary popups 00:00:00
Creating gamepause/play using toggle,Introducing gamequit functionality 00:00:00
Fixing bugs in game adding time,score and necessary ui elements 00:00:00
Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints 00:00:00
Started creating hill climb racing,integrating designs, 00:00:00
Installation of Visual Studio Community 00:00:00
Big Helper Supercharger 00:00:00
Installation of Virtual phone emulator 00:00:00
UnityTesting App Installation for Android and ios Mobiles 00:00:00
Indroduction to C# coding Basics 00:00:00
Public and Private and Serialized FIeld 00:00:00
Primitive Types(Variables,Temporary variables , Constants ,Logical Operations, etc) 00:00:00
Vectors , Different Types of Movements using Velocity and Transform 00:00:00
Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, 00:00:00
NameSpaces 00:00:00
Unity Introduction 00:00:00
Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) 00:00:00
Non-Primitive Types(String,Enums,Classes, Array, Struct, List) 00:00:00
Detail Introduction on 3D and 2D 00:00:00
Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro 00:00:00
Canvas Introduction 00:00:00
Dive In to First Steps of code to Move an Object 00:00:00
Make a Simple Shooting Game 00:00:00
AVODHA Official Telugu YouTube Channel 00:00:00
Unity 3D Basics
The Unity 3D Interface 00:00:00
Creating Your Own Layout 00:00:00
Our First Player And Movement 00:00:00
Physics Basics ā€“ Theory 00:00:00
Make Sure Changes Take Effect 00:00:00
Rigidbody 00:00:00
Collider 00:00:00
Trigger Events 00:00:00
The Concept Of Prefabs 00:00:00
The Concept Of Prefabs 00:00:00
Keeping The Hierarchy Tidy 00:00:00
C# Basics
Why C# And Not Javascript? 00:00:00
Class Structure 00:00:00
Variables And Data Types Int, Double, Float 00:00:00
Variables And Data Types String, Char And Bool 00:00:00
Functions / Methods 00:00:00
Arithmetic Operations 00:00:00
Logical And Comparison Operators 00:00:00
If Statements 00:00:00
Arrays 00:00:00
For Loops 00:00:00
While Loops 00:00:00
Do While Loops 00:00:00
For Each Loops 00:00:00
Basics of OOP and Constructors 00:00:00
Scope 00:00:00
Mathf And Random Class 00:00:00
OUR FIRST GAME - PONG
Pong Intro 00:00:00
Basics ā€“ UI Elements 00:00:00
Basics ā€“ Accessing Text Via Code 00:00:00
Basics ā€“ Buttons 00:00:00
Basics ā€“ Switching Scenes 00:00:00
Basics ā€“ Using Sounds 00:00:00
Project Outline ā€“ Pong 00:00:00
Creating The Main Menu 00:00:00
Switching Scenes And Using Buttons 00:00:00
Building Our Game Scene 00:00:00
2D vs 3D Colliders And Rigidbody For Our Ball 00:00:00
Moving Our Ball Left And Right 00:00:00
Racket Movement 00:00:00
Bouncing Off Correctly 00:00:00
Scoring System 00:00:00
Restarting A Round 00:00:00
The Game Over Screen 00:00:00
Adding Sound 00:00:00
Adding A Basic AI 00:00:00
ZIG ZAG CLONE
Zig Zag Intro 00:00:00
Basics ā€“ Instantiating An Object 00:00:00
Basics ā€“ Invoke And InvokeRepeating For Delayed Calls And Repeated Calls 00:00:00
Basics ā€“ Playerpreferences ā€“ Saving Data 00:00:00
Basics- Raycast 00:00:00
Project Outline Zig Zag 00:00:00
Setup For Zig Zag 00:00:00
Setting The Perspective 00:00:00
Moving The character 00:00:00
Make Camera Follow Player 00:00:00
Animate The Character 00:00:00
Start The Game 00:00:00
Restart The Game 00:00:00
Collecting Crystals And Score 00:00:00
Adding A Highscore 00:00:00
Adding The Particle Effect 00:00:00
Background Music Loop 00:00:00
Procedural Creation Of Our Map 00:00:00
CREATING YOUR OWN 3D OBJECTS - BASICS OF BLENDER
Blender Intro 00:00:00
What Is Blender And What Do I Need It For? 00:00:00
Downloading And Installing Blender 00:00:00
The Basic Functions 00:00:00
Materials, Mesh and how to bring it together 00:00:00
Creating A House 00:00:00
Creating A Wind Mill 00:00:00
Animate The Wind Mill 00:00:00
Import The Wind Mill In Unity 00:00:00
FRUIT NINJA CLONE
Fruit Ninja Intro 00:00:00
Project Outline Fruit Ninja Clone 00:00:00
Create Fruits And Make Them Explode 00:00:00
Create And Configure The Fruit Spawner 00:00:00
Create The Blade 00:00:00
Build The GUI 00:00:00
Game Over And Restart 00:00:00
Highscore 00:00:00
Extend The Game 00:00:00
Prepare Code For Android 00:00:00
Play The Game On A Phone 00:00:00
Improve The Looks Of Our Game 00:00:00
Implement Unity Ads To Make Money 00:00:00
Prepare Device As A Developer Device 00:00:00
Create Sounds And Adding Them To The Game 00:00:00
Create Sounds And Adding Them To The Game 00:00:00
MINESWEEPER CLONE
Minesweeper Intro 00:00:00
Project Outline ā€“ Minesweeper 00:00:00
Minesweeper Resources 00:00:00
Creating A Tile 00:00:00
Creating Our Field 00:00:00
Changing UI Elements Dynamically 00:00:00
Difficulty Levels 00:00:00
Controlling Our Tiles 00:00:00
Click Mechanics Part1 00:00:00
Click Mechanics Part2 00:00:00
Adding a Winning Condition 00:00:00
Some more UI Editing 00:00:00
Resetting The Minefield 00:00:00
Timer, Minesleft, Tieing It All Together 00:00:00
The Highscore 00:00:00
Finalizing the Game 00:00:00
Player Movement 00:00:00
Rigidbody 00:00:00
Animator 00:00:00
On Click Events 00:00:00
On Trigger Events 00:00:00
On Collison Events 00:00:00
Instantiate 00:00:00
Inheritance 00:00:00
Camera Movement 00:00:00
Distance Calculation 00:00:00
Creating 2D Shooting Game 00:00:00
Creating assets for 2D Shooting Game 00:00:00
Creating Scene in unity 00:00:00
Creating Animations for 2D Game 00:00:00
Player Movement and Animations 00:00:00
Player Health 00:00:00
Enemy Ai & Health 00:00:00
Shooting Enemies 00:00:00
Game Mechanics for 2D Shooting Game 00:00:00
Creating different levels 00:00:00
Creating Ui 00:00:00
Programming for UI 00:00:00
Inventory 00:00:00
Building Game for Windows 00:00:00
Building Game for Android 00:00:00
Creating 3D Shooting Game 00:00:00
Creating assets for 3D Shooting Game 00:00:00
Creating assets for 3D Shooting Game part2 00:00:00
Creating assets for 3D Shooting Game part3 00:00:00
Rigging and animation for 3d Shooting Game 00:00:00
Creating Scene in unity for 3D Shooting Game 00:00:00
Creating Animations for 3D Game 00:00:00
Creating Animations for 3D Game Part 2 00:00:00
Player Movement and Animations 00:00:00
Player Health 00:00:00
Enemy Ai & Health 00:00:00
QUIZ SECTION
GAME DEVELOPMENT QUIZ -1 in Telugu 00:02:00
Quiz ā€“ Variables And Data Types 00:00:00
Quiz ā€“ Methods 00:00:00
Quiz ā€“ If Statements 00:00:00
Quiz ā€“ Arrays 00:00:00
Quiz ā€“ Loops 00:00:00
Quiz ā€“ OOP and Scope 00:00:00
BONUS SECTION
FINAL TEST Unlimited
Congrats ! Submit the course completion form. 00:00:00
top