Game Engine Introduction |
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Why Unity & How to Install Unity and Unity Interface |
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Navigation |
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Introduction to objects in Unity |
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Importing files/Assets to unity |
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Introduction to physics |
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Create and editing Scripts |
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Materials and Physics materials |
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Colliders |
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Prefabs |
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Scene Setup with basics objects |
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Animator and Animation |
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Layers and Tags |
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Particle System |
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Introduction to 2d Components/Sprites |
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Unity URP and HDRP |
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Unity URP for 2d games |
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Introduction to physics |
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Create and editing Scripts |
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Materials and Physics materials |
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Colliders |
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Lighting in unity 2D and 3D |
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Creating 2D Assets with Photoshop |
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Creating Sprite Sheets in Photoshop |
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2D animation in Unity |
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2D Bone Animation |
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Basics of Blender |
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Creating 3d Assets in Blender |
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Importing from Blender to Unity |
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Terrains |
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3d Modelling in Blender |
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3d modelling in blender part-2 |
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Unwrapping and texturing in blender |
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Why C# & Intro to C# |
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Class |
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Variables and Data types |
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Functions/Data types |
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If Statements |
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Arrays |
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For loops |
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While loops |
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Do While loops |
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For Each Loops |
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Basics of OOPS and Constructers |
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Why Unity? How to install and use Unity |
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Unity user interface |
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Introduction into Game objects and its components |
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Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity |
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How to create and edit scripts in unity |
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Adding user input and more about scripting |
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Scripting standards and introduction to physics engine |
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Importing files to unity |
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Introduction about friction,physics materials,Accessing input from user And setting a gamelevel |
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Start creating first game namely BeatBall,Creation and implementation of gameplay logic |
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GameUi implementation that is presentation of score,level and number of chances |
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Creating levels,Adding functions for Win/Lose |
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switching levels according to win/lose,Creating GamePause functionality |
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Analysing the UI button functionality and adding images into the Game ,Brief study about playerprefabs |
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Creating Angry Birds replica,Detail information about rigidbody and collision |
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Brief study and implementation of animation and particle effects ,creating enemy destruction algorithm |
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Adding cineMachine into game. creating and implementing gameplay logic |
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Creating diffrent levels and Fixing errors in gameplay Started creating Flappy bird game implemented in portrait mode |
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Implementing gameplay logic using trail and error method |
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Creating infinite levels and Adding Functionality that the camera follow the player |
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Adding music into the game(Introduction to audio source and audio listener). Destroying gameobjects that out of the game view. |
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Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer |
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Design Implementation on fruit cut and auto instantiation of fruits |
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Adding time,score and set lives on game by counting the missed fruits |
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Started making Tic-Tac-Toe and setting lobby,gameplay screens |
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Creating local multiplayer on Tic-Tac-Toe |
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Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe |
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Creating algorithm for machineplay and implementing it. |
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Started creating colour switch game.Implementing balls action on tapping screen |
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Creating functionalities like adding random colour to ball,changing colour of the ball and auto rotation of circles |
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Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over |
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Setting end game animation on aa game,Started creating line driver game |
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Started creating curve fever game,Creating playermovement and enemy movement |
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Started creating frogger game,creating frogger movement on arrow clicks |
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Replacing arrow clicks by buttons for the frog movement,Creating necessary popups |
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Creating gamepause/play using toggle,Introducing gamequit functionality |
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Fixing bugs in game adding time,score and necessary ui elements |
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Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints |
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Started creating hill climb racing,integrating designs, |
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Installation of Visual Studio Community |
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Big Helper Supercharger |
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Installation of Virtual phone emulator |
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UnityTesting App Installation for Android and ios Mobiles |
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Indroduction to C# coding Basics |
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Public and Private and Serialized FIeld |
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Primitive Types(Variables,Temporary variables , Constants ,Logical Operations, etc) |
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Vectors , Different Types of Movements using Velocity and Transform |
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Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, |
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NameSpaces |
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Unity Introduction |
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Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) |
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Non-Primitive Types(String,Enums,Classes, Array, Struct, List) |
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Detail Introduction on 3D and 2D |
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Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro |
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Canvas Introduction |
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Dive In to First Steps of code to Move an Object |
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Make a Simple Shooting Game |
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AVODHA Official Telugu YouTube Channel |
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Unity 3D Basics |
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The Unity 3D Interface |
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Creating Your Own Layout |
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Our First Player And Movement |
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Physics Basics ā Theory |
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Make Sure Changes Take Effect |
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Rigidbody |
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Collider |
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Trigger Events |
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The Concept Of Prefabs |
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The Concept Of Prefabs |
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Keeping The Hierarchy Tidy |
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C# Basics |
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Why C# And Not Javascript? |
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Class Structure |
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Variables And Data Types Int, Double, Float |
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Variables And Data Types String, Char And Bool |
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Functions / Methods |
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Arithmetic Operations |
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Logical And Comparison Operators |
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If Statements |
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Arrays |
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For Loops |
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While Loops |
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Do While Loops |
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For Each Loops |
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Basics of OOP and Constructors |
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Scope |
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Mathf And Random Class |
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OUR FIRST GAME - PONG |
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Pong Intro |
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Basics ā UI Elements |
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Basics ā Accessing Text Via Code |
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Basics ā Buttons |
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Basics ā Switching Scenes |
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Basics ā Using Sounds |
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Project Outline ā Pong |
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Creating The Main Menu |
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Switching Scenes And Using Buttons |
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Building Our Game Scene |
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2D vs 3D Colliders And Rigidbody For Our Ball |
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Moving Our Ball Left And Right |
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Racket Movement |
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Bouncing Off Correctly |
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Scoring System |
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Restarting A Round |
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The Game Over Screen |
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Adding Sound |
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Adding A Basic AI |
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ZIG ZAG CLONE |
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Zig Zag Intro |
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Basics ā Instantiating An Object |
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Basics ā Invoke And InvokeRepeating For Delayed Calls And Repeated Calls |
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Basics ā Playerpreferences ā Saving Data |
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Basics- Raycast |
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Project Outline Zig Zag |
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Setup For Zig Zag |
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Setting The Perspective |
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Moving The character |
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Make Camera Follow Player |
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Animate The Character |
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Start The Game |
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Restart The Game |
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Collecting Crystals And Score |
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Adding A Highscore |
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Adding The Particle Effect |
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Background Music Loop |
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Procedural Creation Of Our Map |
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CREATING YOUR OWN 3D OBJECTS - BASICS OF BLENDER |
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Blender Intro |
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What Is Blender And What Do I Need It For? |
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Downloading And Installing Blender |
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The Basic Functions |
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Materials, Mesh and how to bring it together |
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Creating A House |
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Creating A Wind Mill |
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Animate The Wind Mill |
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Import The Wind Mill In Unity |
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FRUIT NINJA CLONE |
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Fruit Ninja Intro |
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Project Outline Fruit Ninja Clone |
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Create Fruits And Make Them Explode |
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Create And Configure The Fruit Spawner |
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Create The Blade |
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Build The GUI |
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Game Over And Restart |
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Highscore |
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Extend The Game |
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Prepare Code For Android |
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Play The Game On A Phone |
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Improve The Looks Of Our Game |
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Implement Unity Ads To Make Money |
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Prepare Device As A Developer Device |
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Create Sounds And Adding Them To The Game |
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Create Sounds And Adding Them To The Game |
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MINESWEEPER CLONE |
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Minesweeper Intro |
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Project Outline ā Minesweeper |
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Minesweeper Resources |
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Creating A Tile |
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Creating Our Field |
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Changing UI Elements Dynamically |
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Difficulty Levels |
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Controlling Our Tiles |
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Click Mechanics Part1 |
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Click Mechanics Part2 |
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Adding a Winning Condition |
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Some more UI Editing |
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Resetting The Minefield |
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Timer, Minesleft, Tieing It All Together |
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The Highscore |
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Finalizing the Game |
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Player Movement |
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Rigidbody |
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Animator |
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On Click Events |
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On Trigger Events |
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On Collison Events |
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Instantiate |
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Inheritance |
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Camera Movement |
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Distance Calculation |
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Creating 2D Shooting Game |
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Creating assets for 2D Shooting Game |
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Creating Scene in unity |
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Creating Animations for 2D Game |
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Player Movement and Animations |
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Player Health |
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Enemy Ai & Health |
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Shooting Enemies |
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Game Mechanics for 2D Shooting Game |
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Creating different levels |
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Creating Ui |
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Programming for UI |
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Inventory |
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Building Game for Windows |
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Building Game for Android |
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Creating 3D Shooting Game |
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Creating assets for 3D Shooting Game |
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Creating assets for 3D Shooting Game part2 |
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Creating assets for 3D Shooting Game part3 |
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Rigging and animation for 3d Shooting Game |
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Creating Scene in unity for 3D Shooting Game |
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Creating Animations for 3D Game |
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Creating Animations for 3D Game Part 2 |
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Player Movement and Animations |
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Player Health |
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Enemy Ai & Health |
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QUIZ SECTION |
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GAME DEVELOPMENT QUIZ -1 in Telugu |
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Quiz ā Variables And Data Types |
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Quiz ā Methods |
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Quiz ā If Statements |
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Quiz ā Arrays |
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Quiz ā Loops |
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Quiz ā OOP and Scope |
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BONUS SECTION |
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FINAL TEST |
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Unlimited |
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Congrats ! Submit the course completion form. |
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