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Course Curriculum

Game Engine Introduction
Why Unity? How to install and use Unity 00:00:00
Unity user interface 00:00:00
Introduction into Game objects and its components 00:00:00
Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity 00:00:00
How to create and edit scripts in unity 00:00:00
Adding user input and more about scripting 00:00:00
Scripting standards and introduction to physics engine 00:00:00
Scripting standards and introduction to physics engine 00:00:00
Installation of Visual Studio Community 00:00:00
Big Helper Supercharger 00:00:00
Installation of Virtual phone emulator 00:00:00
UnityTesting App Installation for Android and ios Mobiles 00:00:00
Indroduction to C# coding Basics 00:00:00
Public and Private and Serialized FIeld 00:00:00
Primitive Types(Variables,Temporary variables , Constants ,Logical Operations, etc) 00:00:00
Vectors , Different Types of Movements using Velocity and Transform 00:00:00
Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, 00:00:00
NameSpaces 00:00:00
Unity Introduction 00:00:00
Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) 00:00:00
Detail Introduction on 3D and 2D 00:00:00
Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro 00:00:00
Canvas Introduction 00:00:00
Dive In to First Steps of code to Move an Object 00:00:00
Make a Simple Shooting Game 00:00:00
The Unity 3D Interface 00:00:00
QUIZ SECTION
BONUS SECTION
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