• No products in the cart.

Course Curriculum

Game Development Overview
Industry & Ecosystem 00:00:00
History of Digital Games 00:00:00
Platforms & Engines 00:00:00
Game Development Lifecycle 00:00:00
Unity Basics
Why Unity? 00:00:00
Installation and Setup 00:00:00
Unity Services and Support 00:00:00
Unity Editor Interface 00:00:00
Introduction into Game objects and its components 00:00:00
Introduction to Scripting 00:00:00
Scripting standards and Best Practices 00:00:00
Mono C# Basics and Custom Components 00:00:00
Unity UI Elements and Scripting 00:00:00
Unity Camera 00:00:00
Unity Multi-Scene Game Development 00:00:00
Creating Game Flow and Source Structure 00:00:00
Unity Phyics Library, Collisions and Raycasting 00:00:00
Live Game Development -2D
Live Development – Develop a 2D game play core 00:00:00
Live Development – Develop game play controls 00:00:00
Game Engine Introduction
Why Unity? How to install and use Unity 00:00:00
Unity user interface 00:00:00
Introduction into Game objects and its components 00:00:00
Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity 00:00:00
How to create and edit scripts in unity 00:00:00
Adding user input and more about scripting 00:00:00
Scripting standards and introduction to physics engine 00:00:00
Installation of Visual Studio Community 00:00:00
Installation of Jdk 00:00:00
Installation of Virtual phone emulator 00:00:00
UnityTesting App Installation for Android and ios Mobiles 00:00:00
Indroduction to C# coding Basics 00:00:00
Public and Private and Serialized FIeld 00:00:00
Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, 00:00:00
NameSpaces 00:00:00
Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) 00:00:00
2D character movement 00:00:00
Why Unity? How to install and use Unity 00:00:00
Unity user interface 00:00:00
Introduction into Game objects and its components 00:00:00
Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity 00:00:00
How to create and edit scripts in unity 00:00:00
Adding user input and more about scripting 00:00:00
Scripting standards and introduction to physics engine 00:00:00
Introduction about friction,physics materials,Accessing input from user And setting a gamelevel 00:00:00
Start creating first game namely BeatBall,Creation and implementation of gameplay logic 00:00:00
GameUi implementation that is presentation of score,level and number of chances 00:00:00
Creating levels,Adding functions for Win/Lose 00:00:00
switching levels according to win/lose,Creating GamePause functionality 00:00:00
Analysing the UI button functionality and adding images into the Game ,Brief study about playerprefabs 00:00:00
Creating Angry Birds replica,Detail information about rigidbody and collision 00:00:00
Brief study and implementation of animation and particle effects ,creating enemy destruction algorithm 00:00:00
Adding cineMachine into game. creating and implementing gameplay logic 00:00:00
Creating diffrent levels and Fixing errors in gameplay Started creating Flappy bird game implemented in portrait mode 00:00:00
Implementing gameplay logic using trail and error method 00:00:00
Creating infinite levels and Adding Functionality that the camera follow the player 00:00:00
Adding music into the game(Introduction to audio source and audio listener). Destroying gameobjects that out of the game view. 00:00:00
Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer 00:00:00
Design Implementation on fruit cut and auto instantiation of fruits 00:00:00
Adding time,score and set lives on game by counting the missed fruits 00:00:00
Started making Tic-Tac-Toe and setting lobby,gameplay screens 00:00:00
Creating local multiplayer on Tic-Tac-Toe 00:00:00
Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe 00:00:00
Creating algorithm for machineplay and implementing it. 00:00:00
Started creating colour switch game.Implementing balls action on tapping screen 00:00:00
Creating functionalities like adding random colour to ball,changing colour of the ball and auto rotation of circles 00:00:00
Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over 00:00:00
Setting end game animation on aa game,Started creating line driver game 00:00:00
Started creating curve fever game,Creating playermovement and enemy movement 00:00:00
Started creating frogger game,creating frogger movement on arrow clicks 00:00:00
Replacing arrow clicks by buttons for the frog movement,Creating necessary popups 00:00:00
Creating gamepause/play using toggle,Introducing gamequit functionality 00:00:00
Fixing bugs in game adding time,score and necessary ui elements 00:00:00
Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints 00:00:00
Started creating hill climb racing,integrating designs, 00:00:00
Installation of Visual Studio Community 00:00:00
Big Helper Supercharger 00:00:00
Installation of Virtual phone emulator 00:00:00
UnityTesting App Installation for Android and ios Mobiles 00:00:00
Indroduction to C# coding Basics 00:00:00
Public and Private and Serialized FIeld 00:00:00
Primitive Types(Variables,Temporary variables , Constants ,Logical Operations, etc) 00:00:00
Vectors , Different Types of Movements using Velocity and Transform 00:00:00
Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, 00:00:00
NameSpaces 00:00:00
Unity Introduction 00:00:00
Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) 00:00:00
Non-Primitive Types(String,Enums,Classes, Array, Struct, List) 00:00:00
Detail Introduction on 3D and 2D 00:00:00
Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro 00:00:00
Canvas Introduction 00:00:00
Dive In to First Steps of code to Move an Object 00:00:00
Make a Simple Shooting Game 00:00:00
AVODHA Official Hindi YouTube Channel 00:00:00
Unity 3D Basics
The Unity 3D Interface 00:00:00
Creating Your Own Layout 00:00:00
Our First Player And Movement 00:00:00
Physics Basics ā€“ Theory 00:00:00
Make Sure Changes Take Effect 00:00:00
Rigidbody 00:00:00
Collider 00:00:00
Trigger Events 00:00:00
The Concept Of Prefabs 00:00:00
Keeping The Hierarchy Tidy 00:00:00
Introduction and Setup
Installing Unreal Engine and the Unreal Community 00:00:00
The Viewport 00:00:00
Editor Overview 00:00:00
The Level Blueprint 00:00:00
Creating Blueprints 00:00:00
Intro to Unreal Engine C++
C++ Refresher and UE4 Hierarchy 00:00:00
Class Creation in Unreal Engine 00:00:00
Reflection and Garbage Collection 00:00:00
Creating a UObject 00:00:00
Using UObject in Blueprints 00:00:00
The Actor Class
Actors and Actor Components 00:00:00
Position Vectors 00:00:00
The FVector 00:00:00
Intro to Collision 00:00:00
Sweeping 00:00:00
Local vs World Offset 00:00:00
Force and Torque 00:00:00
Random Numbers 00:00:00
The Sine Function 00:00:00
Deleting Classes 00:00:00
The Pawn Class
The Pawn Class 00:00:00
Pawn Movement Input 00:00:00
Pawn Movement Component 00:00:00
Pawn Camera Rotation 00:00:00
Environment Assets 00:00:00
The Character Class
Character Assets 00:00:00
The Character Class 00:00:00
The Animation Blueprint 00:00:00
Gameplay Mechanics
Floor Switch 00:00:00
Spawn Volume 00:00:00
Floating Platform 00:00:00
Pickups 00:00:00
HUD (Heads up Display) 00:00:00
Array and Debug Sphere 00:00:00
QUIZ SECTION
GAME DEVELOPMENT QUIZ -1 in Hindi 00:02:00
Quiz 1 00:00:00
Quiz 2 00:00:00
Quiz 3 00:00:00
Quiz 4 00:00:00
BONUS SECTION
top