Game Engine Introduction |
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Why Unity? How to install and use Unity |
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Unity user interface |
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Introduction into Game objects and its components |
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Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity |
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How to create and edit scripts in unity |
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Adding user input and more about scripting |
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Scripting standards and introduction to physics engine |
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Scripting standards and introduction to physics engine |
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Installation of Visual Studio Community |
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Big Helper Supercharger |
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Installation of Virtual phone emulator |
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UnityTesting App Installation for Android and ios Mobiles |
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Indroduction to C# coding Basics |
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Public and Private and Serialized FIeld |
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Primitive Types(Variables,Temporary variables , Constants ,Logical Operations, etc) |
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Vectors , Different Types of Movements using Velocity and Transform |
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Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, |
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NameSpaces |
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Unity Introduction |
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Unity Introduction |
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Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) |
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Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) |
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Detail Introduction on 3D and 2D |
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Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro |
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Canvas Introduction |
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Canvas Introduction |
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Dive In to First Steps of code to Move an Object |
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Make a Simple Shooting Game |
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The Unity 3D Interface |
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Creating Your Own Layout |
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Our First Player And Movement |
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Physics Basics – Theory |
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00:00:00 |
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Make Sure Changes Take Effect |
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00:00:00 |
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Rigidbody |
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00:00:00 |
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Rigidbody |
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Collider |
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Trigger Events |
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00:00:00 |
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The Concept Of Prefabs |
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The Concept Of Prefabs |
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Keeping The Hierarchy Tidy |
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Keeping The Hierarchy Tidy |
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Collider |
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Basics – UI Elements |
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Basics – Accessing Text Via Code |
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Basics – Buttons |
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Basics – Switching Scenes |
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Basics – Switching Scenes |
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Basics – Using Sounds |
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Creating 2D shooting Game |
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Creating assets for 2D Shooting Game |
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Creating Scene in unity |
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Creating Animations for 2D Game |
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Player Movement and Animations |
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Player Health |
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Enemy Ai & Health |
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Shooting Enemies |
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Game Mechanics for 2D Shooting Game |
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Creating different levels |
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Creating Ui |
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Programming for UI |
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Inventory |
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Building Game for Windows |
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Building Game for Android |
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Creating 3D Shooting Game |
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Creating assets for 3D Shooting Game |
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Creating assets for 3D Shooting Game part2 |
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Creating assets for 3D Shooting Game part3 |
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Rigging and animation for 3d Shooting Game |
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Creating Scene in unity for 3D Shooting Game |
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Creating Animations for 3D Game |
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Creating Animations for 3D Game Part 2 |
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Chalo INDIA Startup Drive |
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All About Chalo INDIA Startup Drive |
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GAME DEVELOPMENT QUIZ – 1 in English |
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00:02:00 |
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Introduction about friction,physics materials,Accessing input from user And setting a gamelevel |
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Start creating first game namely BeatBall,Creation and implementation of gameplay logic |
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GameUi implementation that is presentation of score,level and number of chances |
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Creating levels,Adding functions for Win/Lose |
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switching levels according to win/lose,Creating GamePause functionality |
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Analysing the UI button functionality and adding images into the Game ,Brief study about playerprefabs |
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Creating Angry Birds replica,Detail information about rigidbody and collision |
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Brief study and implementation of animation and particle effects ,creating enemy destruction algorithm |
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Adding cineMachine into game. creating and implementing gameplay logic |
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Creating diffrent levels and Fixing errors in gameplay Started creating Flappy bird game implemented in portrait mode |
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Implementing gameplay logic using trail and error method |
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Creating infinite levels and Adding Functionality that the camera follow the player |
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Creating rotation on scrolling,Adding Trail and camera movement with respect to ball |
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Started creating helix jump,Importing and setting mesh levels |
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Implementing end condition,Set level transitions,Started creating colour bump 3D |
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Creating first level with enemy objects adding random colour change in player ,camera bg and enemies |
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Clamping ball movement within the Path.Adding trails with particle system |
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Blender Intro |
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Downloading And Installing Blender |
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What Is Blender And What Do I Need It For? |
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Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity |
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Installation of Virtual phone emulator |
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Setting ui,Detect 3d collision in gameplay |
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The Concept Of Prefabs |
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Unity introduction and Installing unity. |
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Creating A House |
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Creating A Wind Mill |
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Animate The Wind Mill |
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Import The Wind Mill In Unity |
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Creating A Wind Mill |
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Project Outline – Pong |
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Creating The Main Menu |
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Switching Scenes And Using Buttons |
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Building Our Game Scene |
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Basics – Buttons |
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2D vs 3D Colliders And Rigidbody For Our Ball |
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Moving Our Ball Left And Right |
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Racket Movement |
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Bouncing Off Correctly |
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Pong Intro |
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Components And Gameobjects |
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Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro |
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Minesweeper Intro |
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Project Outline – Minesweeper |
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Adding music into the game(Introduction to audio source and audio listener). Destroying gameobjects that out of the game view. |
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AVODHA Official English YouTube Channel |
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Unity 3D Basics |
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GAME DEVELOPMENT QUIZ – 2 in English |
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00:02:00 |
OUR FIRST GAME - PONG |
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Pong Intro |
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Basics – UI Elements |
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Basics – Accessing Text Via Code |
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Basics – Buttons |
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Basics – Switching Scenes |
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Basics – Using Sounds |
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Project Outline – Pong |
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Creating The Main Menu |
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Switching Scenes And Using Buttons |
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Building Our Game Scene |
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2D vs 3D Colliders And Rigidbody For Our Ball |
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Moving Our Ball Left And Right |
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Racket Movement |
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Bouncing Off Correctly |
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Scoring System |
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Restarting A Round |
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The Game Over Screen |
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Adding Sound |
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Adding A Basic AI |
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ZIG ZAG CLONE |
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Zig Zag Intro |
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Basics – Instantiating An Object |
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Basics – Invoke And InvokeRepeating For Delayed Calls And Repeated Calls |
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Basics – Playerpreferences – Saving Data |
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Basics- Raycast |
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Project Outline Zig Zag |
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Setup For Zig Zag |
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Setting The Perspective |
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Moving The character |
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Make Camera Follow Player |
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Animate The Character |
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Start The Game |
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Restart The Game |
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Collecting Crystals And Score |
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Adding A Highscore |
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Adding The Particle Effect |
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Background Music Loop |
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Procedural Creation Of Our Map |
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CREATING YOUR OWN 3D OBJECTS - BASICS OF BLENDER |
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Blender Intro |
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00:00:00 |
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What Is Blender And What Do I Need It For? |
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Downloading And Installing Blender |
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00:00:00 |
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The Basic Functions |
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Materials, Mesh and how to bring it together |
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Creating A House |
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Creating A Wind Mill |
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Animate The Wind Mill |
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Import The Wind Mill In Unity |
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FRUIT NINJA CLONE |
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Fruit Ninja Intro |
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Project Outline Fruit Ninja Clone |
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Create Fruits And Make Them Explode |
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Create And Configure The Fruit Spawner |
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Create The Blade |
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Build The GUI |
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Game Over And Restart |
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Highscore |
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Extend The Game |
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Prepare Code For Android |
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Play The Game On A Phone |
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Improve The Looks Of Our Game |
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Implement Unity Ads To Make Money |
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Prepare Device As A Developer Device |
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Create Sounds And Adding Them To The Game |
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Create Sounds And Adding Them To The Game |
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Minesweeper Resources |
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Creating A Tile |
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Creating Our Field |
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Creating Our Field |
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Changing UI Elements Dynamically |
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Difficulty Levels |
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Controlling Our Tiles |
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Click Mechanics Part1 |
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Click Mechanics Part2 |
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Fruit Ninja Intro |
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Project Outline Fruit Ninja Clone |
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Create Fruits And Make Them Explode |
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Create And Configure The Fruit Spawner |
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Create The Blade |
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Build The GUI |
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Game Over And Restart |
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Highscore |
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Extend The Game |
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Prepare Code For Android |
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UnityTesting App Installation for Android and ios Mobiles |
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Play The Game On A Phone |
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Improve The Looks Of Our Game |
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Job Acceleration Program (JAP) |
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Knowing JAP |
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Elaborating JAP |
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Player Movement and Animations |
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Player Health |
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Enemy Ai & Health |
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Shooting Enemies with Ray Cast |
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QUIZ SECTION |
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QUIZ – UNITY BASICS |
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00:05:00 |
BONUS SECTION |
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FINAL TEST |
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Congrats ! Submit the course completion form. |
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