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Course Curriculum

Game Engine Introduction
Why Unity? How to install and use Unity 00:00:00
Unity user interface 00:00:00
Introduction into Game objects and its components 00:00:00
Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity 00:00:00
How to create and edit scripts in unity 00:00:00
Adding user input and more about scripting 00:00:00
Scripting standards and introduction to physics engine 00:00:00
Scripting standards and introduction to physics engine 00:00:00
Installation of Visual Studio Community 00:00:00
Big Helper Supercharger 00:00:00
Installation of Virtual phone emulator 00:00:00
UnityTesting App Installation for Android and ios Mobiles 00:00:00
Indroduction to C# coding Basics 00:00:00
Public and Private and Serialized FIeld 00:00:00
Primitive Types(Variables,Temporary variables , Constants ,Logical Operations, etc) 00:00:00
Vectors , Different Types of Movements using Velocity and Transform 00:00:00
Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, 00:00:00
NameSpaces 00:00:00
Unity Introduction 00:00:00
Unity Introduction 00:00:00
Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) 00:00:00
Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) 00:00:00
Detail Introduction on 3D and 2D 00:00:00
Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro 00:00:00
Canvas Introduction 00:00:00
Canvas Introduction 00:00:00
Dive In to First Steps of code to Move an Object 00:00:00
Make a Simple Shooting Game 00:00:00
The Unity 3D Interface 00:00:00
Creating Your Own Layout 00:00:00
Our First Player And Movement 00:00:00
Physics Basics ā€“ Theory 00:00:00
Make Sure Changes Take Effect 00:00:00
Rigidbody 00:00:00
Rigidbody 00:00:00
Collider 00:00:00
Trigger Events 00:00:00
The Concept Of Prefabs 00:00:00
The Concept Of Prefabs 00:00:00
Keeping The Hierarchy Tidy 00:00:00
Keeping The Hierarchy Tidy 00:00:00
Collider 00:00:00
Basics – UI Elements 00:00:00
Basics – Accessing Text Via Code 00:00:00
Basics – Buttons 00:00:00
Basics – Switching Scenes 00:00:00
Basics – Switching Scenes 00:00:00
Basics – Using Sounds 00:00:00
Creating 2D shooting Game 00:00:00
Creating assets for 2D Shooting Game 00:00:00
Creating Scene in unity 00:00:00
Creating Animations for 2D Game 00:00:00
Player Movement and Animations 00:00:00
Player Health 00:00:00
Enemy Ai & Health 00:00:00
Shooting Enemies 00:00:00
Game Mechanics for 2D Shooting Game 00:00:00
Creating different levels 00:00:00
Creating Ui 00:00:00
Programming for UI 00:00:00
Inventory 00:00:00
Building Game for Windows 00:00:00
Building Game for Android 00:00:00
Creating 3D Shooting Game 00:00:00
Creating assets for 3D Shooting Game 00:00:00
Creating assets for 3D Shooting Game part2 00:00:00
Creating assets for 3D Shooting Game part3 00:00:00
Rigging and animation for 3d Shooting Game 00:00:00
Creating Scene in unity for 3D Shooting Game 00:00:00
Creating Animations for 3D Game 00:00:00
Creating Animations for 3D Game Part 2 00:00:00
Chalo INDIA Startup Drive
All About Chalo INDIA Startup Drive 00:00:00
GAME DEVELOPMENT QUIZ – 1 in English 00:02:00
Introduction about friction,physics materials,Accessing input from user And setting a gamelevel 00:00:00
Start creating first game namely BeatBall,Creation and implementation of gameplay logic 00:00:00
GameUi implementation that is presentation of score,level and number of chances 00:00:00
Creating levels,Adding functions for Win/Lose 00:00:00
switching levels according to win/lose,Creating GamePause functionality 00:00:00
Analysing the UI button functionality and adding images into the Game ,Brief study about playerprefabs 00:00:00
Creating Angry Birds replica,Detail information about rigidbody and collision 00:00:00
Brief study and implementation of animation and particle effects ,creating enemy destruction algorithm 00:00:00
Adding cineMachine into game. creating and implementing gameplay logic 00:00:00
Creating diffrent levels and Fixing errors in gameplay Started creating Flappy bird game implemented in portrait mode 00:00:00
Implementing gameplay logic using trail and error method 00:00:00
Creating infinite levels and Adding Functionality that the camera follow the player 00:00:00
Creating rotation on scrolling,Adding Trail and camera movement with respect to ball 00:00:00
Started creating helix jump,Importing and setting mesh levels 00:00:00
Implementing end condition,Set level transitions,Started creating colour bump 3D 00:00:00
Creating first level with enemy objects adding random colour change in player ,camera bg and enemies 00:00:00
Clamping ball movement within the Path.Adding trails with particle system 00:00:00
Blender Intro 00:00:00
Downloading And Installing Blender 00:00:00
What Is Blender And What Do I Need It For? 00:00:00
Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity 00:00:00
Installation of Virtual phone emulator 00:00:00
Setting ui,Detect 3d collision in gameplay 00:00:00
The Concept Of Prefabs 00:00:00
Unity introduction and Installing unity. 00:00:00
Creating A House 00:00:00
Creating A Wind Mill 00:00:00
Animate The Wind Mill 00:00:00
Import The Wind Mill In Unity 00:00:00
Creating A Wind Mill 00:00:00
Project Outline – Pong 00:00:00
Creating The Main Menu 00:00:00
Switching Scenes And Using Buttons 00:00:00
Building Our Game Scene 00:00:00
Basics – Buttons 00:00:00
2D vs 3D Colliders And Rigidbody For Our Ball 00:00:00
Moving Our Ball Left And Right 00:00:00
Racket Movement 00:00:00
Bouncing Off Correctly 00:00:00
Pong Intro 00:00:00
Components And Gameobjects 00:00:00
Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro 00:00:00
Minesweeper Intro 00:00:00
Project Outline ļæ½ļæ½ļæ½ Minesweeper 00:00:00
Adding music into the game(Introduction to audio source and audio listener). Destroying gameobjects that out of the game view. 00:00:00
AVODHA Official English YouTube Channel 00:00:00
Unity 3D Basics
GAME DEVELOPMENT QUIZ ā€“ 2 in English 00:02:00
OUR FIRST GAME - PONG
Pong Intro 00:00:00
Basics ā€“ UI Elements 00:00:00
Basics ā€“ Accessing Text Via Code 00:00:00
Basics ā€“ Buttons 00:00:00
Basics ā€“ Switching Scenes 00:00:00
Basics ā€“ Using Sounds 00:00:00
Project Outline ā€“ Pong 00:00:00
Creating The Main Menu 00:00:00
Switching Scenes And Using Buttons 00:00:00
Building Our Game Scene 00:00:00
2D vs 3D Colliders And Rigidbody For Our Ball 00:00:00
Moving Our Ball Left And Right 00:00:00
Racket Movement 00:00:00
Bouncing Off Correctly 00:00:00
Scoring System 00:00:00
Restarting A Round 00:00:00
The Game Over Screen 00:00:00
Adding Sound 00:00:00
Adding A Basic AI 00:00:00
ZIG ZAG CLONE
Zig Zag Intro 00:00:00
Basics ā€“ Instantiating An Object 00:00:00
Basics ā€“ Invoke And InvokeRepeating For Delayed Calls And Repeated Calls 00:00:00
Basics ā€“ Playerpreferences ā€“ Saving Data 00:00:00
Basics- Raycast 00:00:00
Project Outline Zig Zag 00:00:00
Setup For Zig Zag 00:00:00
Setting The Perspective 00:00:00
Moving The character 00:00:00
Make Camera Follow Player 00:00:00
Animate The Character 00:00:00
Start The Game 00:00:00
Restart The Game 00:00:00
Collecting Crystals And Score 00:00:00
Adding A Highscore 00:00:00
Adding The Particle Effect 00:00:00
Background Music Loop 00:00:00
Procedural Creation Of Our Map 00:00:00
CREATING YOUR OWN 3D OBJECTS - BASICS OF BLENDER
Blender Intro 00:00:00
What Is Blender And What Do I Need It For? 00:00:00
Downloading And Installing Blender 00:00:00
The Basic Functions 00:00:00
Materials, Mesh and how to bring it together 00:00:00
Creating A House 00:00:00
Creating A Wind Mill 00:00:00
Animate The Wind Mill 00:00:00
Import The Wind Mill In Unity 00:00:00
FRUIT NINJA CLONE
Fruit Ninja Intro 00:00:00
Project Outline Fruit Ninja Clone 00:00:00
Create Fruits And Make Them Explode 00:00:00
Create And Configure The Fruit Spawner 00:00:00
Create The Blade 00:00:00
Build The GUI 00:00:00
Game Over And Restart 00:00:00
Highscore 00:00:00
Extend The Game 00:00:00
Prepare Code For Android 00:00:00
Play The Game On A Phone 00:00:00
Improve The Looks Of Our Game 00:00:00
Implement Unity Ads To Make Money 00:00:00
Prepare Device As A Developer Device 00:00:00
Create Sounds And Adding Them To The Game 00:00:00
Create Sounds And Adding Them To The Game 00:00:00
Minesweeper Resources 00:00:00
Creating A Tile 00:00:00
Creating Our Field 00:00:00
Creating Our Field 00:00:00
Changing UI Elements Dynamically 00:00:00
Difficulty Levels 00:00:00
Controlling Our Tiles 00:00:00
Click Mechanics Part1 00:00:00
Click Mechanics Part2 00:00:00
Fruit Ninja Intro 00:00:00
Project Outline Fruit Ninja Clone 00:00:00
Create Fruits And Make Them Explode 00:00:00
Create And Configure The Fruit Spawner 00:00:00
Create The Blade 00:00:00
Build The GUI 00:00:00
Game Over And Restart 00:00:00
Highscore 00:00:00
Extend The Game 00:00:00
Prepare Code For Android 00:00:00
UnityTesting App Installation for Android and ios Mobiles 00:00:00
Play The Game On A Phone 00:00:00
Improve The Looks Of Our Game 00:00:00
Job Acceleration Program (JAP)
Knowing JAP 00:00:00
Elaborating JAP 00:00:00
Player Movement and Animations 00:00:00
Player Health 00:00:00
Enemy Ai & Health 00:00:00
Shooting Enemies with Ray Cast 00:00:00
QUIZ SECTION
QUIZ – UNITY BASICS 00:05:00
BONUS SECTION
FINAL TEST Unlimited
Congrats ! Submit the course completion form. 00:00:00
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